Index
ActivityBio
Basic Information
Background
Academic Background
Languages
Software
Programming Languages
Copyright and Fan Works
Activity
Videogame development for PC (see Projects).
Professional software development (see Projects).
Gadgets and hardware tweaks (see Projects).
Content creator (see Projects).
Bio
Basic Info
- Name: Manuel Echeveste
- Date of Birth: August 8th
- Place of Birth: Mexico City (CDMX), Mexico.
Background
I'm ManuEcheveste, an independent software and game developer from Mexico.
I enjoy creating experiences that merge creativity, design, and functionality, whether it's through Racing Tanks, an indie local multiplayer game, or ME Stock, a management tool focused on small businesses.
My goal is to build projects that feel meaningful, accessible, and well-crafted, both technically and artistically.
Beyond development, I share insights and behind-the-scenes looks at my work on my YouTube channel, hoping to inspire others to start creating their own ideas.
Fun facts:
- My hobbies are the game-software development and competitive Tetris.
- My favorite video games are DDLC/DDLC+ and Tetris/tetr.io.
- Because of a bug in the tetr.io platform, I was shown as the top 3 best player of Mexico.
- I don't listen to regular/common music, disliking most of the current artists and only enjoying a handful of music without lyrics/singers.
- My favourite streamer and vtuber is fallenshadow. Give her some love!
Academic Background
- High School: Tecmilenio (2019-2022).
- University:
- Administrative Computing Engineering: Tecmilenio (2022-2025).
- Multiplatform Software Development Engineering: UTEZ (2024-2025). [Career cut short temporally]
Languages
- Spanish (native language)
- English (C1)
- Studying Japanese
Software
- Unity Engine
- Godot Engine
- Godot Engine .NET
- Inkscape
- Gimp
- Audacity
- OBS Studio
- Olive Video Editor (v0.2)
- MediBang Paint Pro
- Arduino
- Blender
Programming Languages
- C
- C++
- C#
- Python
- Java
- JavaScript
- GDScript
Copyright and Fan Works
I love art!
Feel free to draw or commission anything about my characters.
I really appreciate fan expression (it's something I do myself), so I won't take action to protect my copyright unless I really feel the need to.
If you made something yourself...
Tag me! I want to see it!
I'd love to see your art!
You can tag me on Twitter @ManuEcheveste88 (if I think it's weird, I won't be offended, I just won't interact with it).
To keep it simple, you are free to do the following:
- Make and sell fan art as long as it's yours.
- Make and monetize gameplay videos.
- Showcase my games at public events.
- Make free mods of my games and distribute only the necessary files.
What you're not allowed to do:
- Sell fan works with official assets of my games/projects.
- Sell mods of my games.
- Distribute mods as a complete game (you may use "patchers" or programs that help install the mod, but you should not let players play the game for free, or include the game itself in the contents/downloads of the mod).
- Modify or rip assets from any of my professional software (like ME Stock).
If you have any doubts about these guidelines, you may ask me on any of my social networks, or email me to clarify any doubts.